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Pull requests: bevyengine/bevy
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Clean up background motion vectors when prepass is disabled
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24606
opened Jun 12, 2026 by
issam3105
Contributor
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Update sysinfo requirement from 0.38.4 to 0.39.3
C-Dependencies
A change to the crates that Bevy depends on
#24603
opened Jun 12, 2026 by
dependabot
Bot
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Update spin requirement from 0.10.0 to 0.12.0
C-Dependencies
A change to the crates that Bevy depends on
#24602
opened Jun 12, 2026 by
dependabot
Bot
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Update ddsfile requirement from 0.5.2 to 0.6.0
C-Dependencies
A change to the crates that Bevy depends on
#24601
opened Jun 12, 2026 by
dependabot
Bot
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Bump actions/checkout from 6.0.2 to 6.0.3
C-Dependencies
A change to the crates that Bevy depends on
#24600
opened Jun 12, 2026 by
dependabot
Bot
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Bump github/codeql-action from 4.36.0 to 4.36.2
C-Dependencies
A change to the crates that Bevy depends on
#24599
opened Jun 12, 2026 by
dependabot
Bot
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Bump crate-ci/typos from 1.47.0 to 1.47.2
C-Dependencies
A change to the crates that Bevy depends on
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24598
opened Jun 12, 2026 by
dependabot
Bot
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Hybrid Resources
A-ECS
Entities, components, systems, and events
#24597
opened Jun 11, 2026 by
Trashtalk217
Contributor
•
Draft
Add -Zcache-proc-macros flag to config_fast_builds.toml
#24595
opened Jun 11, 2026 by
perry-blueberry
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Make resources usable as components by moving Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
IsResource off of the required components path
A-ECS
fix(ecs): don't resurrect removed required components on insert_if_new
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24593
opened Jun 11, 2026 by
satyakwok
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bevy_reflect: Access Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Type from dyn PartialReflect
A-Reflection
#24585
opened Jun 10, 2026 by
MrGVSV
Member
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1 task
Fix heap-allocation and TransformGizmos bug.
A-Cross-Cutting
Impacts the entire engine
C-Bug
An unexpected or incorrect behavior
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24574
opened Jun 9, 2026 by
MyCodingSpace5
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Refactor mesh compression methods
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24572
opened Jun 9, 2026 by
beicause
Member
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Add glTF KHR_materials_dispersion support
A-glTF
Related to the glTF 3D scene/model format
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24569
opened Jun 9, 2026 by
issam3105
Contributor
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Use IOR to parameterize dielectrics specular reflectance
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Domain-Expert
Requires deep knowledge in a given domain
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Add option to compress vertex normal tangent to axis angle
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24535
opened Jun 5, 2026 by
beicause
Member
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Add context messages to Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
BevyError
A-ECS
Process Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
GeneratedEnvironmentMapLight on-demand
A-Rendering
#24522
opened Jun 3, 2026 by
dylansechet
Contributor
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bevy_reflect: Type data registration callbacks
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24518
opened Jun 2, 2026 by
MrGVSV
Member
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Add lens dirt support to Bloom
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24493
opened May 30, 2026 by
Breakdown-Dog
Contributor
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Dual extraction
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Blocked
This cannot move forward until something else changes
bevy_render: reconfigure surface on Suboptimal present
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24463
opened May 27, 2026 by
rubeniskov
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Harden pull_request_target workflows against untrusted checkout
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
P-Security
Relevant to the security of Bevy's users or infrastructure.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24461
opened May 27, 2026 by
stuartparmenter
Contributor
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docs: explain morph weight limit
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24459
opened May 27, 2026 by
YUHAO-corn
Contributor
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Updated in the last three days: updated:>2026-06-09.